Skies of Fury

Created in Unity for Android and iOS platforms

A sequel to a previous project I worked on, Black Flight, Skies of Fury offers users enhanced action, gameplay and visuals. I was a developer for this project, tasked with coding aspects, such as gameplay, level design tools, UI, audio etc. I created such systems as loot boxes, player customization, mission objectives, experience and leveling up etc. I was also tasked with creating 50 different missions for the player to complete. These missions were constantly improved based on testing and feedback from different users. Tools I created allowed for quick and easy creation/revision of missions. Also, played a game design role by helping write the design doc as well as conceptualizing different mission types for the player.

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